
Vol Arm'OOO
Imperial Academy Amarr Empire
254
|
Posted - 2014.06.20 14:01:00 -
[1] - Quote
Dally Lama wrote:ShahFluffers wrote:[Impel, Semi-AFK Tank]
Damage Control II Energized EM Membrane II Energized Thermic Membrane II Energized Adaptive Nano Membrane II 800mm Reinforced Rolled Tungsten Plates I 800mm Reinforced Rolled Tungsten Plates I Inertia Stabilizers II
EM Ward Amplifier II Thermic Dissipation Amplifier II
[empty high slot] [empty high slot]
Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Stats (with level 5 skills): Effective Hitpoints: ~110,000 Cargohold (in m3): 3100 cargohold + 62k fleet hanger = 65k total space Align time: ~16 seconds Note: I tried to fit a 1600 plate on this ship but it requires too much powergrid and resulted in less overall EHP.
[Catalyst, Cheapo Suicide Ganker]
Magnetic Field Stabilizer I Magnetic Field Stabilizer I Magnetic Field Stabilizer I
Upgraded 1MN Microwarpdrive I [empty med slot]
Light Neutron Blaster I, Caldari Navy Antimatter Charge S Light Neutron Blaster I, Caldari Navy Antimatter Charge S Light Neutron Blaster I, Caldari Navy Antimatter Charge S Light Neutron Blaster I, Caldari Navy Antimatter Charge S Light Neutron Blaster I, Caldari Navy Antimatter Charge S Light Neutron Blaster I, Caldari Navy Antimatter Charge S Light Neutron Blaster I, Caldari Navy Antimatter Charge S Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Damage per second: 330 (380 overheated) Total market value: 1.6 million Damage over 20 seconds (time for CONCORD response in 0.5 system): ~7,600... assuming perfect application
Impel: 110,000 / 7,600 = 14.47 Catalysts required to gank... costing a minimum of ~23 million in operational cost/risk for the gankers.
Notes:
- the numbers do not tell the whole story. In order to pull off the gank as pictured above your assailants would have to perfectly apply their damage... which never happens due to an innumerable amount of variables (out of range, not enough tracking, weapon sig radius, came out of warp too far, etc, etc). So you would more realistically be dealing with 25 to 30 ganking Catalysts costing 40 to 50 million ISK.
- remember that any loot from your ship has a 50% drop rate. For the best possible profit margin gankers will look for cargo that is double or more the operational costs/risk they put into the gank. Plus you have to factor in that the gankers have to pay for their support network too (for grabbing the cargo, selling it, buying and shipping new ganking ships, etc). So for this Impel fit, you are looking at 100 to 200 million worth of cargo as the limit.
- There are various implants you can buy that will increase your raw hull, armor, and shield HP by 1 to 5%. And there is an implant set called Slaves that can drastically increase your raw armor amount by 20 to 50% (depending on whether you get low, mid, or high-grade).
- another fit you can try involves fitting a MWD and "pulsing" it (turn it on and off) when you initiate warp. I have not tried it on DST yet, but it makes the Orca effectively instawarp. That fit does not properly take advantage of the Impel. The Impel absolutely can be safe against all ganks in high-sec. You just have to push it to the limit. I've been toying with the idea of posting my fit, but I don't want any nerfs to come of it so I will keep it private for now. You can however top 7 figures of EHP if you know what you are doing. Please don't take this as proof of bullshit that I won't post the fit, if anyone doubts this claim head into the fitting tools yourselves please. Consider the ship bonuses - specifically the resist and overheat bonus - and you will be able to construct an Impel with mind-boggling amounts of EHP. You can reach 7 figures of EHP while fit with a faction or deadspace 10mn MWD and an Improved Cloaking Device. You can therefore cloak/MWD warp on top of having all that EHP. Even if you are caught, you are moving almost 1 km/s overheated with links.
The bottom line about DTs is that unless you are afk you shouldnt be caught in highsec. DTs now have huge potential tanks, a huge burst tank potential, +2 warp core stab, and the ability to fit a MMJD. As always you can do the warp/cloak trick with them. With all these tools a player who is at the keyboard, should not be caught. Now if you're afk, you cant use the warp/cloak trick, the burst tank and active mods are meaningless, as is the MMJD, so most of the benefits of the DTs are wasted if you are afk. So all in all, if you want to haul sizeable amounts of valuable things through HS, the best advice remains: (1) scout your route; (2) do not fly afk; (3) tank your ship.
I don't play, I just fourm warrior. |

Vol Arm'OOO
Imperial Academy Amarr Empire
254
|
Posted - 2014.06.20 20:02:00 -
[2] - Quote
Domanique Altares wrote:Li Quiao wrote:
Well, let's see here. You've biomassed a character with -5.0 sec rating or worse and then immediately created a new one four times in the past six months. This is all perfectly visible to CCP, of course. How do you avoid getting caught?
Because if it's truly 'throw away,' then it doesn't get biomassed. The trial expires.
The problem with doing that is that I dont think you can run a trial account on a computer that is running a paid client.
I don't play, I just fourm warrior. |